Dead Quiet 3D
Every step makes noise.
Dead Quiet 3D is a tense, touch-friendly survival puzzle set in a procedurally generated ruined city. Read uncertain street clues, inspect the next patch, and decide whether to commit your step.
Broken glass, watching crows, drag marks, loose cans, disturbed debris, and moving reflections may warn you—but no clue is perfectly reliable.
Every move affects your noise. Dormant infected hide beneath debris while visible zombies react to sound and close in on your position. Throw bottles into side streets to distract them, stay ahead of the approaching horde, and reach the armored evacuation truck before the route disappears.
FEATURES
• A cinematic pseudo-3D ruined city • Nearly 300 randomized street patches • A different route, clue pattern, and infected placement every round • Visible zombies that move and react to noise • Hidden dormant infected beneath street debris • Throwable bottles that create temporary distractions • A distant horde that grows more threatening as time expires • Non-graphic capture, horde-arrival, and evacuation cinematics • Scoring, vibration, atmospheric sound, and synthesized effects • Three difficulty levels: Walker, Survivor, and Dead Night • Touch, mouse, arrow-key, and WASD controls • Difficulty selection after every completed round
CONTROLS
Touch or mouse: Tap a nearby street patch once to inspect its clues. Tap the same patch again to move.
Keyboard: Press an arrow key or WASD once to inspect that direction, then press it again to move.
Bottle distraction: Select Throw Bottle to lure moving infected toward a nearby side street.
The street signs and survival clues are fictional game mechanics. They are intentionally unreliable and are not real emergency guidance.
| Published | 3 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | G2G2 |
| Genre | Puzzle, Strategy, Survival |
| Tags | Atmospheric, Difficult, Horror, Procedural Generation, Singleplayer, Touch-Friendly, Zombies |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |



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