Your moves counter starts at the level’s move budget (Level 1 = 22) and is reduced by specific actions. When it hits 0 — or when the board has no playable matches/powers — the game ends.

What subtracts a move:

  • Clearing a group of 2+ same-color tiles (tap a group) β†’ βˆ’1 move.  
  • Using a booster (Rocket, Bomb, Disco from the right panel) β†’ βˆ’1 move.  
  • Activating an on-board power tile (πŸš€/πŸ’£/πŸͺ© tile on the grid) β†’ βˆ’1 move.  
  • Shuffle button β†’ βˆ’1 move.  

What also triggers β€œNo Moves” (even if you still had moves):

  • If the board has no adjacent same-color pairs and no power tiles, the game shows No Moves.  

Behind the scenes, the game checks moves <= 0 or β€œno playable matches left” after every action and then shows the overlay.  

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