Tile Crush
Your moves counter starts at the levelβs move budget (Level 1 = 22) and is reduced by specific actions. When it hits 0 — or when the board has no playable matches/powers — the game ends.
What subtracts a move:
- Clearing a group of 2+ same-color tiles (tap a group) β β1 move.
- Using a booster (Rocket, Bomb, Disco from the right panel) β β1 move.
- Activating an on-board power tile (π/π£/πͺ© tile on the grid) β β1 move.
- Shuffle button β β1 move.
What also triggers βNo Movesβ (even if you still had moves):
- If the board has no adjacent same-color pairs and no power tiles, the game shows No Moves.
Behind the scenes, the game checks moves <= 0 or βno playable matches leftβ after every action and then shows the overlay.
Status | Released |
Platforms | HTML5 |
Author | G2G2 |
Tags | Singleplayer, tile-game |
Leave a comment
Log in with itch.io to leave a comment.